Highly skilled 3D and game art professional with expertise in high and low poly modelling, UV mapping, and environment design. Proficient in using industry-standard tools such as Auto Desk Maya, Blender, Substance Painter, and Unity Game Engine. Demonstrates strong capabilities in bug testing, documentation, play testing, and optimisation. Adept at balancing aesthetics and functionality with a keen eye for detail in 2D and 3D design. Committed to advancing game art production through innovative rendering techniques and visual storytelling.