Summary
Overview
Work history
Education
Skills
Languages
Affiliations
References
Timeline
Generic
Asher Kenyon

Asher Kenyon

Stevenage,United Kingdom

Summary

Highly skilled 3D and game art professional with expertise in high and low poly modelling, UV mapping, and environment design. Proficient in using industry-standard tools such as Auto Desk Maya, Blender, Substance Painter, and Unity Game Engine. Demonstrates strong capabilities in bug testing, documentation, play testing, and optimisation. Adept at balancing aesthetics and functionality with a keen eye for detail in 2D and 3D design. Committed to advancing game art production through innovative rendering techniques and visual storytelling.

Overview

5
5
years of professional experience
4
4
years of post-secondary education

Work history

FQA Technician

Universally Speaking
Wyboston, United Kingdom
2024.09 - 2025.04
  • Created test cases, improving coverage and catching more potential issues.
  • Maintained clear communication lines for effective team collaboration in problem-solving.
  • Minimised downtime by promptly identifying and reporting technical glitches for swift rectification.
  • Implemented system and regression to execute complete levels of QA testing.
  • Prepared and configured systems for testing.
  • Assisted colleagues, improved team productivity.

3D Artist

Great Detail
Remote
2024.02 - 2024.04
  • Developed a workflow used to convert third party assets to be suitable for a different software and platform.
  • Contributed creatively to pre-production phases including storyboarding and concept art creation.
  • Produced high-quality 3D models by utilising advanced modelling software.
  • Improved visual effects quality for enhanced user experience.
  • Implemented innovative texturing techniques to increase aesthetic appeal.

3D Environment Artist

Optimum Golf Tech
Guildford, United Kingdom
2020.09 - 2024.01
  • Created realistic lighting effects, enhancing overall game aesthetics.
  • Crafted intricate environmental assets for improved gameplay experience.
  • Maintained consistent style throughout all projects, ensuring brand coherence.
  • Researched latest industry trends to stay ahead in competitive market.
  • Collaborated with development team for streamlined production process.
  • Quickly learned and applied new skills to daily tasks, improving efficiency and productivity.
  • Carried out day-to-day duties accurately and efficiently.

Education

BA Hons First Class - Computer Games Arts

University for the Creative Arts
2017.09 - 2020.05

Betec Level 3 - Creative Media Design

Milton Keynes College
2015.09 - 2017.05

GCSEs - Mathematics

Wootton Upper School
Bedford

GCSEs - English

Wootton Upper School
Bedford

GCSEs - IT

Wootton Upper School
Bedford

Skills

  • Bug Testing
  • Documentation
  • Auto Desk Maya
  • Blender
  • Substance Painter
  • Unity Game engine
  • PhotoShop
  • Texture mapping
  • Understanding of physics
  • Advanced modelling
  • Rendering accuracy
  • Materials and shaders knowledge
  • Game development tools
  • Balancing aesthetics and functionality
  • Rendering techniques
  • Visual storytelling
  • Lighting techniques
  • 2D and 3D design
  • Texture creation

Languages

English
Fluent

Affiliations

  • Singing
  • Piano
  • Content creation and Streaming

References

References available upon request.

Timeline

FQA Technician

Universally Speaking
2024.09 - 2025.04

3D Artist

Great Detail
2024.02 - 2024.04

3D Environment Artist

Optimum Golf Tech
2020.09 - 2024.01

BA Hons First Class - Computer Games Arts

University for the Creative Arts
2017.09 - 2020.05

Betec Level 3 - Creative Media Design

Milton Keynes College
2015.09 - 2017.05

GCSEs - Mathematics

Wootton Upper School

GCSEs - English

Wootton Upper School

GCSEs - IT

Wootton Upper School
Asher Kenyon