

Mid-level Groom Artist specialising in creature and character grooming within Houdini-based pipelines. Experienced across high-end VFX, commercials, games, and episodic work, with a strong eye for detail and realism. Confident delivering both photoreal and stylised grooms, with a solid understanding of asset workflows, look development, and cross-department collaboration.
Contributing to projects that have gone on to win/ be nominated for: