Summary
Overview
Work history
Education
Skills
Websites
Languages
Softwere EXPERTISE
Affiliations
TITLES
Timeline
Generic
ABHILASH  CHARIVUKALAYIL KUTTAPPAN

ABHILASH CHARIVUKALAYIL KUTTAPPAN

ASHINGTON,UNITED KINGDOM

Summary

I am an experienced Environment Artist and Level Designer with 9 years of expertise in creating high-quality, game-ready environments for AAA titles. Currently working at Saber Interactive in Porto, Portugal, since March 2022, I am actively contributing to Off the Grid, a current project at Gunzilla Games. Prior to this, I worked at Rockstar Games and Dhruva Interactive. Starting my career as a Junior Trainee Artist at Dhruva Interactive in 2016, I quickly progressed to the role of Environment Artist, working on major titles such as GTA V, Forza Motorsport 7, Sea of Thieves, Remedy Control, Hunting Simulator, and several unannounced projects.

My in-depth experience with real-time game assets, various game engines, and PBR workflows has significantly enhanced my ability to deliver exceptional quality within tight deadlines. Additionally, I have developed expertise in shader and material creation. Throughout my career, I’ve successfully collaborated with cross-disciplinary teams, ensuring that every project meets its visual and technical goals while maintaining high standards of quality and efficiency.

Overview

9
9
years of professional experience
4
4
years of post-secondary education

Work history

Environment artist

Gunzilla Games
KENT, United Kingdom
04.2024 - Current
  • Design and build game-ready environments in line with specific level art requirements, ensuring they meet both technical and creative standards.
  • Create game-ready assets and materials tailored to environmental needs, incorporating references and adhering to project specifications.
  • Collaborate with team leads, art directors, and managers, providing regular status updates and incorporating feedback to refine environments and props.
  • Coordinate with production teams to manage personal deliverables, ensuring they align with defined objectives, quality standards, and deadlines.
  • Assist peers with asset specifications and contribute to art-related studio workshops, sharing knowledge and improving overall production processes.

Environment Artist & Level Designer (Environments)

Saber Interactive Porto
03.2022 - 07.2023
  • Modelling, materializing game assets (Environments/Props/Vegetation) according to Specific Environment requirements
  • Communicating daily status with team leads/managers and collaborating with art directors for inputs/feedback on assets
  • Working from Concept/reference and turn them into in game Vegetation assets
  • Working with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule
  • Worked as Vegetation/Prop Artist and Q/A

Game Artist (Environments)

Rockstar Games India
Bangalore
05.2019 - 02.2022
  • Modelling, materializing game assets (Environments) according to Specific Environment requirements
  • Communicating daily status with team leads/managers and collaborating with art directors for inputs/feedback on assets
  • Working from Concept/reference and turn them into in game Vegetation assets
  • Working with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule
  • Worked as Technical Content Artist and Q/A

Game Artist (Environments)

Dhruva Interactive
Bangalore
04.2016 - 04.2019
  • Company Overview: Dhruva was acquired by Rockstar Games on May 2019
  • Organizing and Creating Game ready Environments according to specific Level Art Requirements
  • Creating Game ready Assets and materials according to specific Environmental Requirements
  • Working from reference images and turn them into ingame assets
  • Communicating daily status with team leads/managers and collaborating with art directors for inputs/feedback on Environments and props
  • Working with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule
  • Helping peers with subjective asset specifications in production
  • Taken part in few Art related studio workshop
  • Dhruva was acquired by Rockstar Games on May 2019

Education

Bsc. -

Multimedia
09.2012 - 03.2015

Advanced Diploma - undefined

Multimedia and Animation
Chengannur, Kerala
01.2011 - 02.2012

Skills

  • Concept Design
  • Environment/Level Art Design
  • Environment Modeling
  • High-poly/Low poly Modeling
  • Hard Surface Modeling
  • Digital Sculpting(Organic and Hard surface)
  • Vegetation (Speed tree)
  • Shader/Material Creation
  • PBR work flow
  • Foliage techniques
  • Unreal engine experience
  • Material creation

Languages

English
Fluent
Malayalam
Native
Tamil
Advanced
Hindi
Upper intermediate

Softwere EXPERTISE

3Ds Max
Maya
ZBrush
Substance Painter
Substance Designer
Unreal Engine 4,5
Photoshop
Illustrator
Marmoset Toolbag
TopoGun
SpeedTree
Quixel Suite

Houdini procedural modeling 

Affiliations

  • Every kind of sport
  • Photography
  • Sketching
  • Cooking
  • Sculpting
  • PC and Console Games

TITLES

  • OFF THE GRID [Current]
  • Dakar Desert Rally
  • Grand Theft Auto V
  • Remedy control
  • Sea of Thieves
  • Forza Motorsport 7
  • Hunting Simulator 2

Timeline

Environment artist

Gunzilla Games
04.2024 - Current

Environment Artist & Level Designer (Environments)

Saber Interactive Porto
03.2022 - 07.2023

Game Artist (Environments)

Rockstar Games India
05.2019 - 02.2022

Game Artist (Environments)

Dhruva Interactive
04.2016 - 04.2019

Bsc. -

Multimedia
09.2012 - 03.2015

Advanced Diploma - undefined

Multimedia and Animation
01.2011 - 02.2012
ABHILASH CHARIVUKALAYIL KUTTAPPAN