I am an experienced Environment Artist and Level Designer with 9 years of expertise in creating high-quality, game-ready environments for AAA titles. Currently working at Saber Interactive in Porto, Portugal, since March 2022, I am actively contributing to Off the Grid, a current project at Gunzilla Games. Prior to this, I worked at Rockstar Games and Dhruva Interactive. Starting my career as a Junior Trainee Artist at Dhruva Interactive in 2016, I quickly progressed to the role of Environment Artist, working on major titles such as GTA V, Forza Motorsport 7, Sea of Thieves, Remedy Control, Hunting Simulator, and several unannounced projects.
My in-depth experience with real-time game assets, various game engines, and PBR workflows has significantly enhanced my ability to deliver exceptional quality within tight deadlines. Additionally, I have developed expertise in shader and material creation. Throughout my career, I’ve successfully collaborated with cross-disciplinary teams, ensuring that every project meets its visual and technical goals while maintaining high standards of quality and efficiency.
3Ds Max
Maya
ZBrush
Substance Painter
Substance Designer
Unreal Engine 4,5
Photoshop
Illustrator
Marmoset Toolbag
TopoGun
SpeedTree
Quixel Suite
Houdini procedural modeling