
Creative and detail-oriented Game Designer with a strong foundation in game mechanics, 3D asset creation, and immersive experience design. Currently completing a Master’s in Game Design, with hands-on experience developing both collaborative and commissioned projects. Eager to bring fresh ideas, technical skill, and a passion for innovative gameplay to a forward-thinking studio.
Technical:
Soft:
Mantari, Game Jam Project, Developed in one week as part of a collaborative game jam., Created an underwater Starfox-like experience focused on fast-paced movement and environmental aesthetics.
Probation Simulator (VR), Commissioned by University of Portsmouth Criminology Department, Designed and developed a VR simulation to replicate a probation scene., Used as a practice tool to help criminology students understand real-world probation interactions.