MAYA 3D
To introduce myself, I am an artist and content creator interested in virtual reality, cinematic rendering, film productions and 3D photo-realistic character creation. Originally, I am born and raised in Bulgaria but based in London, UK since 2019. Currently, I am a student at the University of West London in the course Games Design and Animation (bachelor’s degree).
As a personality, I am showing a strong willingness to work and participate, I am disciplined and well-meaning to people, as part of my environment requires working with groups of people, I am aware of how to kindly collaborate and help them.
I have been exploring the world of Games and Films in-depth, studying for 3 years now. My strength and talent are - traditional art, as I am self-teaching since 2012, but it appears to be a natural talent. I have been practising traditional graphical drawing of the human anatomy, portrait graphical drawing, architectural sketching, mixed media art, watercolour and pastel painting, fine art and concept art and design.
My hobby is Photography, I have been self-teaching myself since 2013. Throughout the years, my photography skills helped me a lot in terms of understanding the colour and mood in scenes, different techniques for shooting, technical terminology. Later, I implemented my skills in Unreal Engine 4 through cinematic rendering, including working with camera, lighting, animation.
hese industries. During my studies, I gained knowledge in the game and animation field. Ever since I have been learning and working with industry-standard software (Maya, Unreal Engine, ZBrush, Adobe software package, Substance 3D), understanding terminology, self-organizing myself, I gained confidence in specific areas.
Part of my studies is, that I have gone through 3D beginner modelling with Maya, exploring different styles of modelling (Low, High Poly, Organic). Therefore, I have been working with this software for 3 years now and had the opportunity to explore the world of 3D animating, Motion Capture, Rendering, Rigging, etc. Also, I learned about Character Design, Composition, Production Design, GDD, Visual Documents and Art Bibles, real-time creation in Unreal Engine, constructing Game Levels in Unity, Unreal Engine 4.
I am focused on Unreal Engine 4/5 and Metahuman Creator, Unreal Engine in film, photo-realistic rendering of videos and images.
Artistic skill
undefinedMAYA 3D
UNREAL ENGINE 4
UNREAL ENGINE 5
METAHUMAN CREATOR
QUIXEL BRIDGE
ZBRUSH
PHOTOSHOP
PREMIERE PRO
AFTER EFFECTS
International English Language Testing System (IELTS), IELTS TM
International English Language Testing System (IELTS), IELTS TM